#pragma once
#include "..\GameLogic\IGameControl.h"
class CGameControl :
	public IGameControl
{
public:


	static CGameControl* sharedGameControl();
	void init(IGrid* grid, IStrategy* strategy, IGameConfig config);
	//bool OnSelected(CCPoint p);
private:
	static CGameControl* s_gameControl;
protected:
	virtual void ApplyAiPlay();
	virtual void OnSwitchNextPlayer();
};

